With its massive fanbase and top-tier quality, Legend of the West continued its meteoric rise, dominating gaming charts across the board. It wasn't just popular—it had become the undisputed king of Osmo's most-played games.
Nothing could shake its position at the top.
Online, praise for the game flooded forums and social media. Some of the comments were so over-the-top that even Jack—who preferred to stay low-key—couldn't help but feel proud.
He had always been optimistic about the game's potential. But even he had underestimated its success.
It was so addictive that schools started reporting students neglecting their studies because of it.
At the same time, an unexpected phenomenon emerged—some addicts actually quit drugs just to stay focused on the game.
Merchandise sales soared. Action figures, collector's editions, and in-game strategy guides sold out instantly.
The success of the Legend of the West novels skyrocketed alongside the game. The moment the physical books hit the shelves, they were gone in minutes.
Then came Rolleywood. Directors and producers immediately saw the billion-dollar potential of adapting the story into a movie or TV series.
Studio executives started throwing insane amounts of money at Jack, fighting over the adaptation rights.
The offers were so outrageous that even Jack thought they were out of their minds. But the craziest part was that even foreign royalty was obsessed with the game.
King Casper of Paria personally reached out to Jack online. He had literally traveled all the way to Osmo just to experience the game firsthand.
Jack was stunned. He already knew that Casper had built internet infrastructure in his country just to read the Legend of the West novel and even upgraded to fiber optic cables just to play the game.
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The readers' comments on the novel: A Life Beyond Limits