In the game, this armory had been a significant moment-entering the Emberheart mansion, gaining access to this storied place once the player's affinity with the Emberheart family had grown. Back then, the Matriarch had only opened its doors after the player had resolved certain conflicts within the family, earning her respect and trust. Access to the armory wasn't simply given; it was earned through blood and sweat, through proof that the player understood and upheld the values the
Emberhearts lived by.
And even then, only the first section of the armory was open.
This wasn't the entirety of the Emberheart collection. They couldn't-and wouldn't- display their most powerful artifacts here, even within these walls. Epic-grade artifacts and beyond demanded layers of protection that went beyond a simple barrier or a locked door. They were relics of a different class, weapons, and tools that could shift battles, maybe even affect the course of entire wars. A family like the
Emberhearts, with centuries of history, would have protocols, vaults, and more secure places to contain such rarities.
'They'd never keep anything higher than Unique-grade just lying out in the open like this. Items ranked Epic and above are kept under watch, only to be used for the most extreme reasons."
I recalled that in the game, most of the families were notorious for their guarded nature regarding their artifacts, and rightly so.
Epic artifacts were exceedingly rare-most kingdoms didn't even have one to their name. They were far beyond what could be acquired by even wealthy merchants or the highest-ranking nobles, Legendary artifacts were mythical, with only a handful existing across the world. It was no exaggeration to say that the possession of even a single Epic or Legendary artifact could elevate a family's influence to staggering heights, a power no one would leave unprotected.
But... does everything in this world work flawlessly?
Is there a single method that's foolproof, a system immune to error? The answer, of course, was a resounding no. Every structure has its flaws, and every safeguard has its weaknesses.
And in a world where artifacts were ranked and categorized, these classifications weren't as ironclad as they might seem. Classifying an artifact as Mythic or Legendary?
It worked well enough for bounded weapons, those that carried set attributes linked directly to the user's status window. But when it came to other artifacts, the process was less precise.
After all, what happens when a grading system fails to fully understand an artifact's hidden potential? ƒгeewёbnovel.com
In the game, this ambiguity created hidden paths, secrets buried deep within the world's structure. Some players, those who were tireless in their search for every achievement, had uncovered a particular flaw in this armory. They'd discovered that by systematically testing every piece of equipment, they could uncover an artifact that didn't fall under its apparent classification.
'A hidden artifact... one that slipped through the system's categorization.'
It was something most players would miss, dismissed as a typical Unique or Rare-grade item. But for those who explored every option, digging beyond appearances and default labels, there was a reward-a piece that held properties above its apparent grade.
The grading system had failed to properly measure its potential, allowing it to hide in plain sight, overlooked by most who saw it.
And that was what the developers in the game exploited. In a sense, this was something that enabled them to include an easter egg in the game.
The developers had always been obsessed with realism, committed to building a world that felt immersive, detailed, and almost alive.
They left a few loopholes, crafted environments that reacted to player choices, and- whenever possible-added layers that made the game feel like a living world.
Comments
The readers' comments on the novel: Hunter Academy: Revenge of the Weakest