When the word 'boss' is mentioned, if you are a gamer who was immersed in the world of games, the first thing that would appear in your mind would be the long huge HP bar that fills a part of the screen.
However, if you are a person who sought the path of 'git-gud,' then you would know every boss monster has the potential to be reborn or enter a new phase.
Either their HP bar would be filled, or their attacks would take a new form. And, the way they do it would mostly be a cutscene.
We, as a player, would see a cutscene where the boss monster would either power up, scream, roar, or speak some words.
This was the same with the Time Guardian.
Considering the game Legacy of Shadows: The Hunter's Destiny was inspired by the souls-like games, it was no wonder that was the case.
The second phase would start with a loud roar, where the monster would release a scream filled with time attribute mana.
However, this roar had a special attribute, as with that huge roar, a zone would be formed by the Boss, trapping the player and empowering itself.
But that was not the only thing that zone did.
The borders of the zone had a small property.
The attacks coming out of that zone would be nullified since the time and space mana would disturb the attack and render the kinetic energy to zero.
How does it do that, some of you may ask?
The idea is simple and could only be explained thanks to the term 'mana.'
Basically, what it does is increase the amount of time the projectile takes to travel from outside of the zone to inside.
The distance between the outside of the zone and the inside of the zone may look thin, but the time it takes for an arrow or any other projectile to travel that distance is widened thanks to the effects of time mana inside.
This is what makes it impossible to attack the monster from outside of the barrier since the projectiles would lose their kinetic energy, which means losing their strength to attack.
This is the way the boss monster would force the range players to approach the monster, and that was the reason why I was saying if I were Ethan, I would be able to beat it without batting an eye.
Since, for close-range combatants, it isn't much.
However, no matter what it is, those who played the soul-like games would know every boss monster would at least have a way to get cheesed.
The developers of Legacy of Shadows: The Hunter's Destiny liked putting easter eggs and small details into their games.
And they did it for this part as well.
'Time-immune stones.'
While I was playing the game, I wondered, in this place where time mana is frequent and dense, how come the trees and the environment are not directly affected, like the climate?
The corrosion rate should have been high as the chaos ensued in this place, but the rocks, earth, and dirt weren't directly affected by it, different from the equipment I had used here.
The cups and plates I used to eat were all eroded over the course of one month, which should have taken at least two years, and that was also the case in the game.
This showed the time mana was affecting the materials, but how come it wasn't affecting me, monsters, or this place itself directly?
The answer was simple.
This place was constructed with materials that are immune to the time mana. Because of this fact, I came up with the idea of using the stones in this place to craft stone-headed arrows and use them against the Time Guardian.
And, now, here we were.
'Keen Eye.'
My eyes, filled with mana, were observing the monster inside with wounds around its body.
"You think you are safe now?"
The monster was also looking at me from inside the barrier as if saying that I wouldn't be able to attack him from a distance no more.
"Let's see how long you can keep that up."
Knocking the arrow, I started measuring the distance.
'The distance from here to Boss Monster is around 100 meters.'
And then, I referred to my results while I was firing my arrows.
'This arrow will fly around the speed of 100 km/h, which means it will travel 27 meters in one second. It will cover a distance of around 3.7 seconds. This should be sufficient enough.'
The average speed of my arrows was around 150 km/h. However, the arrow I was going to use is not the perfect arrow designed for aerodynamics but something I crafted on my own.
And, because the arrow was not the perfect arrow, it was going to be very hard for the arrow to damage the boss.
Normally.
Pulling the string, I relaxed my breath and focused on my senses, my eyes locked on the monster.
My mana moved like tendrils entering the small segment of the arrow on its body. That part was where a surprise was waiting for the monster.
'This amount of mana is perfect.'
SWISH
With that thought, I released the arrow, watching it pierce through the barrier, defying the time-altering properties.
'And then….'
'Bam.'
BOOM!
The moment the arrow connected with the Time Guardian, it triggered a concealed explosive mechanism within the arrowhead, a property I had embedded using my mana.
The explosion rippled through the boss, causing severe damage and leaving a visible mark of victory.
I knew the head made from a stone wouldn't pierce its skin, and it wasn't even my intention. I bought several bodies of explosive arrows without heads for this purpose alone.
The moment the arrow appeared in front of the monster, it exploded since the mana supplying the mechanism was depleted, making the trigger activated.
Since the monster wasn't expecting an attack to come from outside, it was in a state with its guard lowered, and this was going to cost him his life.
And just as I intended, the explosion erupted within the Time Guardian, leaving it reeling from the unexpected assault.
SWISH SWISH SWISH
The force of the blast threw the monster off balance, and I seized this opportunity to fire more arrows, each finding its mark and causing further damage.
BOOM! BOOM! BOOM!
The unique arrowheads I had crafted were not only explosive but also infused with a poison that was going to bleed the boss from the inside.
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