"Oh, no, no, I mean... if we make it multiplayer, it'll be easier."
Kang-sik's sudden comment left me tilting my head in confusion.
"Wait, this game can be played multiplayer?"
As much as Kang-sik was a genius developer, was he really capable of setting up a dedicated server for online play already?
"No, no, not that kind of multiplayer."
Kang-sik clarified as he casually sat down next to me, placing his hands on the keyboard.
"Like this—playing together like this."
So the "multiplayer" he was talking about referred to local co-op, with Player 1 and Player 2? Surprisingly, the key bindings were already perfectly configured. There wasn’t a single overlap between Kang-sik's controls and mine.
"The camera perspective is locked to the main character—that is, Ari," he explained.
As he spoke, the character Kang-sik controlled appeared on the screen: a tiny, cute bee standing next to the little chick.
It was drawn like a mascot, which made it adorable, but the limitations of being a solo-developed game were evident in its somewhat rough appearance.
"Mm-hmm! If it’s the two of us, we can definitely clear this stage!"
Oh, by the way, that bee's name is Bibi.
After that comment from Kang-sik:
Peep peep.
Bzzzz.
The small, cute, and feisty little chick and the bee stood before a towering giant.
"This feels like it’s about to mess with my sense of reality."
The characters looked straight out of a children’s cartoon for seven-year-olds, yet the monster they faced bore a striking resemblance to the massive war machines from Yu-Gi-Oh.
"Let’s do this!"
"Uh... okay."
Caught up in Kang-sik’s enthusiasm, I hesitantly moved my character.
Thud!
The giant's stomping attack came in the same pattern as before. Normally, it would’ve been incredibly fast, but—
Bzzzzz!
When Kang-sik used Bibi to poke the underside of the giant’s foot—
Groooaaar!
The sound of the monster’s agony filled the screen, and its speed slowed significantly.
"This is how it works—Ari, the chick, plays the main character role, while Bibi supports!"
As we continued playing:
ROOOOAR!
Thud!
We died again.
"This game is brutally unforgiving."
It wasn’t just "difficult"—it went far beyond that. And the real kicker? This was the tutorial boss.
A monster meant to gently introduce new players to the game mechanics was obliterating beginners right from the start.
Sensing my doubtful gaze, Kang-sik gave me a look that said, Let me show you something cool.
"You said it’s multiplayer, right? Well, there’s actually a third character."
"A third one?"
"Yep! It’s super simple to control, so even someone bad at games can play it."
Click-click.
Kang-sik manipulated the keyboard, and a new character popped onto the screen next to Ari and Bibi. This time, it was a goldfish.
A yellow chick, a yellow bee, and now a yellow goldfish.
"Did he choose the goldfish just to stick with the yellow theme?" I wondered.
"This one’s name is Ggold-bung-i."
"...Ggoldbungbung?"
"Huh?"
"Ah, nothing. It just sounded fun to say."
The game restarted. This time, Kang-sik controlled both Bibi and Ggold-bung-i simultaneously. At this point, almost every key on the keyboard was being used.
"Is this what you meant by multiplayer?" fɾeeweɓnѳveɭ.com
I started to feel an ominous sense of foreboding. First games often involved a lot of experimentation, but this...
"Seriously, though, this game is just way too hard."
Even so, I couldn’t bring myself to criticize him outright. After all, I knew how amazing Kang-sik would become in the future.
"It’s still a work in progress, so this is as far as I’ve been able to implement."
Despite saying that, Kang-sik adeptly controlled both Bibi and Ggold-bung-i, even as I continued to struggle with Ari, the main character. No matter how skilled the support characters were, the limitations quickly became evident.
"Uh... yeah, but only if I play."
The crisp autumn atmosphere was in full swing, and the filming of The Traitor: Roots of Corruption was underway.
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