Suffice it to say, the new dwarves surprisingly integrated quite well. On the very same day they arrived, one would be able to see some of them hanging in the ’short people’ pubs and restaurants, though most of the newcomers pretty much camped in the Theme Park.
The theme park was a long-term construction project, and they had a barracks area there. Don’t look at the place within the same territory, Alterra was no longer small and was even larger than a medium-sized Terran City now.
Another was that the labor force also had some immigrants. The Alterrans who had been in Alterra long enough, as long as they worked hard, would’ve already risen in the ranks of life. They were unlikely to go into manual labor.
On the other hand, there were plenty of non-Alterrans who hoped to stay in Alterra, though they couldn’t necessarily afford to rent their own house yet.
Anyway, the dwarves now had their own customized dorm room in the barracks.
According to the reports, the dwarves were particularly impatient regarding the roller coaster. Whenever they went with the engineers working on the roller coasters, they looked like they had drunk a gallon of stimulants, hoping to contribute.
Even Althea was surprised at the pacing of it all. One had to remember that not long ago, this entire clan abhorred humans. She still remembered the fact that she got pointed at with several ’guns’ just because she was human.
If she were not an array master and she were not a quasi-elf, her team might’ve had a bloody battle that day.
The dwarves were not as simple-minded as the orcs either, nor were they dependent on their sixth sense like the goblins, so Althea fully expected it would take a while for them to integrate.
She even had some contingency plans, like holding mini ice breaker games that involved all...four...no, five...races in the territory. Specifically, she and the others designed games where dwarves actually had chances of winning.
For example, shooting and accuracy games. Another would be games like the wire loop game or buzz wire game that required steady hands and didn’t prioritize speed.
She expedited these toys to be developed in the Research Team. It seemed like there was no need for them to rush so much. Of course, since it was already being developed, she wouldn’t shelve it. She was sure the dwarves and many others would like this game, anyway.
She seemed to have underestimated the possibility of finding thrill, going high and fast, for the dwarves. In retrospect, it was understandable, but it was still amusing.
Their weeks-long bonding on the way here might’ve also added to this. Traveling for so long without anybody else tended to nurture deep friendships.
As for the orcs, they adjusted even faster. Althea had mentioned in her letters to prepare some camping areas outside of the territory for the orcs to check first before deciding on their own turf. She would prepare an open plan inn for them if they wanted to stay in the territory, but it seemed to be against their nature to be walled.
The half-orc’s assignment was to confirm this and also help the orcs find the spots that fit their groups best. They would check the sites along with the orcs, and they could choose which areas to settle in. Alterra was willing to build a few simple structures for them, provided that they would be protected by the orcs from the monster mobs.
That said, she heard that the orcs were less irritable in Alterra than other places, and this was already compared with Warrior City, let alone Quo Town.
According to the orcs of Quo Town, they were very irritable and hot-blooded inside the town, they were a bit stifled in Warrior City, but they were mostly fine in Alterra.
Of course, they do still prefer the open-air set-up, though they hoped not to be too far from Alterra so they could easily go visit every few days.
Althea’s theory was because of the aether, though there was a loophole because even if Alterra had more aether than any other town, it still shouldn’t be able to compare to an actual city.




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