Seraphina’s heart clenched at the man’s words, but she forced her face into an expression of fearful, dazed submission.
She seized the opportunity to ask in a trembling, weak voice, "S-Sir... the Slaughter Game... what exactly is it? I... what am I supposed to do?"
As expected, the man shot her a disdainful look, as if to say, ’Are you an idiot?’
Seraphina immediately raised a hand and pointed to her bandaged forehead.
Her expression was pained and confused. "My... my head really hurts. I think I hit it hard... I can’t remember a lot of things... I just woke up here... I don’t know anything..."
Her performance was perfectly executed.
The man scrutinized Seraphina for a few seconds.
The disdain in his eyes slowly gave way to a complex mix of pity and malicious glee.
"Tsk. You really hit your head and got amnesia? Forgot something this important? I honestly don’t know if that makes you lucky or pathetic."
The man shook his head. Perhaps he figured an amnesiac Tribute would be easier to control, or maybe it was out of some insignificant shred of "professional ethics."
He lowered his voice and spoke quickly. "Since you’re the Tribute on my watch, I’ll do you a favor and give you a few pointers."
"Listen up. In the Slaughter Game, don’t fucking trust anyone! Not the monsters locked up with you, not the other bastards who look human! Your job is to do whatever it takes to survive and kill as many Tributes from the ’opposing faction’ as you can! The more you kill, the more you’re worth keeping alive!"
’Opposing faction?’ Seraphina latched onto the keyword. She was about to ask what "faction" meant and how to tell them apart.
BWOOOM—!!!
A deep, long horn blast, like the cry of some ancient beast, suddenly echoed, drowning out all other noise.
The sound carried a bloody undertone that pierced the eardrums and struck deep into the soul, making every creature that heard it tremble involuntarily.
The man’s words were cut short.
His expression turned grim, and he immediately straightened his posture.
He looked toward the end of the tunnel, his voice tinged with a barely perceptible mix of awe and excitement.
"Get ready! The Death Tour... is starting."
As he spoke, a piercing shriek of grinding gears filled the air, and all the cage doors in the holding area began to slowly rise.
Once the gate was fully raised, the small cage holding Seraphina jolted and then began to slowly move forward.
Seraphina realized with a jolt that she wasn’t in a fixed cell at all. ’It’s a mobile cage, on tracks or wheels!’
’So this is the "Death Tour." We’re the ones on parade—the prisoners they call Tributes!’
Seraphina’s cage followed the others in front of it, rolling in succession out of a massive, heavy gate.
The scene outside the gate made her gasp.
Before her lay a space of unimaginable size.
Or, more accurately, a magnificent structure converted into a giant colosseum.
Bowl-shaped grandstands soared up into the clouds on all sides, and every seat was taken.
Countless figures writhed in the stands, their cheers and howls crashing down like a tidal wave of sound.
Dozens of huge stone gates, identical to the one she had just exited, were spaced around the base of the massive colosseum.
From each gate, an endless procession of mobile cages carrying "Tributes" was now rolling out, like trains emerging from hell itself, all heading for the center of the field.
Countless screens hovered above the colosseum, displaying close-ups of the Tributes in their cages.
Seraphina forced herself to stay calm and carefully observed the frenzied audience.
The majority of them were far from human in appearance.
Some had skin of bizarre colors, covered in scales or carapaces.
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