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SSS-Rank Awakening: My Talent Multiplies Everything novel Chapter 213

Chapter 213: Floor Invasion.

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[FLOOR 1 COMPLETE — HELL DIFFICULTY]

[Rating: SS]

[Enemies Defeated: 1]

[EXP Gained: 80,000]

[Tower Coins Gained: 15,000]

[+1 Musical Playnote (B+ Rank)]

[Infinite Reward Multiplier — Activated!]

[Multiplier: x900]

[Reward Adjusted:]

[EXP Gained: 72,000,000]

[Tower Coins Gained: 13,500,000]

[+1 The Songs of Victory Musical Playnote (S+ Rank)]

[You’ve leveled up x2]

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Kael stared at the notification screen for several seconds, his brows slowly furrowing as he reread the line about the musical playnote. A musical playnote? What exactly was that supposed to be?

Curiosity getting the better of him, Kael opened his inventory and retrieved the item.

A tome appeared in his hand.

Its cover was dark with numerous musical symbols engraved across its surface in what appeared to be golden metal. The symbols seemed to shimmer faintly whenever they caught the light, giving the otherwise simple book an almost mystical appearance.

Kael turned it over once in his hand before opening the item’s information.

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[The Songs of Victory Musical Playnote]

Rank: S+ (Epic — Soulbound to the first wielder who meets its requirements.)

[Requirements:]

[- Class: Bard / Commander / Support (or Any Leadership Class)]

[- Level Requirement: Must have won 1 battle while at <10% HP]

[Abilities:]

•— Chorus of the Unbroken —•

Active. 3 charges. 90-second cooldown per charge.

All allies within 40 meters ignore fear, pain, and morale effects for 60 seconds.

Allies fight at 100% effectiveness regardless of wounds or debuffs.

Healing received is increased by 40% during duration.

Ends if the wielder is silenced or killed.

•— Crescendo Breaker —•

Active. 3 uses per day.

Strike the high note to unravel one enemy attack, spell, or formation.

Enemy units lose 50% attack speed and 30% damage for 12 seconds.

Cannot be blocked or reflected.

•— Final Verse: Victory Lap —•

Active. 1 use per battle.

Play the full 7 notes to invoke a 20-second domain.

Time moves at 50% speed for enemies. Allies move and act at normal speed.

All ally attacks within the domain are treated as critical hits.

All enemy misses are converted into ally hits.

At the end, all enemies defeated during this effect are Marked by Defeat.

Marked enemies start all future fights against the wielder with 25% reduced morale and damage.

•— Echoes Remember —•

Passive.

Chapter 213: Floor Invasion. 1

Chapter 213: Floor Invasion. 2

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