Remi thought that Rae made a good point. They could expand the illusions and the swamp as they cleared more of the dungeon, and that let the summons and the illusions fight more freely.
They were actually getting more effective as time passed.
Six was a good number for now, but if they rearranged the Dana Mage’s parry golems, they could definitely do nine at a time without them being out of range of the best area effects.
It would eliminate the need to stack on a target and attack around other friendly fighters. But it wouldn’t give them so many opponents that they were short on members to tank.
Plus, with all the damage reduction that the Karl had, their healers were barely working.
Of course, Karl was holding back on skill use, just keeping one active on his claws and spending the rest of his mana recovery rate on damage reduction spells and replacing Golems.
But that was working.
They still had to replace golems every few minutes as the demons smashed through the barriers. However, that was within their mana regeneration abilities.
{Dana, assign one of your clones to each extra group. They both summon the good Golems, and they can keep everyone distracted.} Rae shouted as she leapt over an axe attack by a Wrath Demon, then [Shadow Stepped] behind him to continue her assault.
Seeing what Rae was going for, Dana instructed her clones to use Epic Golem, Blade Dance and Golem Duplication as their three skills from her core abilities.
Her own buffs would give them Auto Parry, and she would manually buff them with [Warbeast] to activate [Crushing Constructs].
Instead of her usual high damage output options, she had them summon Carnage as their Epic Golem. The Wrath Demon was tanky, large, and he had skills intended to knock opponents down, which would work well with Dana’s new [Tribulation Chains] to keep the enemies from fighting back effectively.
They were also tall enough that Rae could fight underneath their wings and attacks.
It was just as good as having them out of the way entirely.
The Lycans who had joined the group for a bit of a challenge stared at the mage in astonishment.
She had just instructed her clones to summon six demonic dungeon bosses to fight the boss level monsters in the dungeon. If she could do that, what sort of monster was Karl at full output that the dungeon didn’t consider her to be their peak threat?
The system took your skills into consideration as well as your raw power level, so it had to know that she could do that.
Hawk pulled them another group of Demons to keep the numbers up, and even Swag began to wonder what he had gotten himself in to. This was not a dungeon run in the way that he understood it.
It was a boss mob blender.
And it seemed to be picking up pace.
Not just a little bit, like they were all getting used to working together. No, the damage output of the group members was definitely increasing with every fight.
That’s what he had the Crocolisks for.
The great limiting factor was mana. Unlike Karl, the majority of Immortals couldn’t keep up a full barrage of skills constantly for hours on end. They would normally go hard for a few minutes, take a break to recover, and then go again on the next group of mobs in the dungeon.
But Karl was constantly pulling, so they were being forced to scale back their mana use, either by reducing the power of their skills, or by using fewer of them.
It was a very different fighting style than most of them were used to, but Swag was loving it.
The chance to just constantly fight nothing but bosses. One after another, in a half dozen different forms and skill sets, was incredible. This seemed like just the thing that he needed to trigger his hidden secret talent.
For sure after this dungeon, he was going to get a huge reward.
Then, the air seemed to shift, and a massive green Plague Demon, ten metres tall and nearly as wide, appeared in their midst.
The boss had left its platform.
That was not something that should happen. The fact that the bosses stayed where they were allowed the teams to take time to recover before the biggest fights of the run.
But this one had simply appeared as they were about to pull more mobs, with most of the team low on mana, and not fully healed.

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