The Fortune Cup’s first day went off without a hitch.
As for his mission to keep history on track, Kira figured it had gone well—incidents had even played out in line with his knowledge of the story.
For example, the Sector Security had hired a notable duelist called "Death-something," but he’d been intercepted midway.
Another duelist, Hunter Pace, ambushed and knocked out the "Death" contestant, donned his jacket, and snuck into the competition. Driven by losing to Jack in a title match and not getting an invitation, he was after a rematch.
Of course, just like the original history, he was defeated by Yusei Fudo.
But Kira did find Hunter Pace’s Speed Counter deck pretty interesting.
Hunter Pace’s deck was designed exclusively for Turbo Duels—and Turbo Duels differed from regular duels by adding the concept of "Speed Counters." Each player gained one per turn. Only specially marked "Speed Spells" could be played—regular spell cards were banned.
Use of Speed Spells was limited by how many Speed Counters you had.
Hunter Pace’s deck specialized in rapidly building Speed Counters, outpacing the opponent and taking advantage of Speed Spell superiority.
Although Hunter Pace lost, Kira saw potential in that deck.
He figured the deck just wasn’t at its best yet. In later 5DS storylines, riding duels switched to "Speed World 2" as the field spell.
Speed World 2 came with a core effect lacking in the original Speed World: by removing 4 Speed Counters, a player could reveal any number of Speed Spells from their hand—each one dealt 800 damage to the opponent.
Too bad Hunter Pace never got an appearance after that—Kira thought that, with a lockdown stall deck to quickly build Speed Counters, pure "Speed World 2" burn could actually work.
And since Speed World 2 was a rules-enforced field, it couldn’t be replaced or destroyed—perfect for burn.
Meanwhile, the knight who drew Akiza Izinski as his first-round matchup suffered her wrath more badly than in the original.
Fortunately for him, the man was a total chuuni who wore thick gold armor and even a helmet to duel. While Akiza’s psychic powers dealt physical damage rather than the mental attacks of Dark Duels, the armor actually helped a fair bit.
Though he was sent to the medical room, he was otherwise unharmed.
This story teaches us the importance of wearing full armor and helmets while playing Yu-Gi-Oh—it really can get dangerous.
After day one ended, the audience dispersed and contestants were assigned their rest quarters.
Kira sat in his office, reviewing the day’s video footage and data from KaibaCorp’s R.R.D., tapping quietly on his desk.
"Hm?"
Kira frowned, mumbling to himself.
"Do you all sense that?"
After a pause, the Vampire Fraulein appeared, even at night holding her signature parasol.
"Dark power. Malice... seems like it’s directed here again."
"Is it a provocation—at us?"
Kira closed his laptop and stood.
"Interesting."
Leaving the Sector Security’s tower, Kira made for the dueling arena. In the dead of night, absolutely deserted, the stadium was cloaked in silence.
But there was a Duel Runner parked there.
No—it’d be a stretch to call it a ’Duel Runner’. Almost no such enormous vehicle existed—topped by a devilish skull motif. It was triangular, supported by three massive tires—a giant chariot.
Kira recognized it. Its owner was a contestant notably absent from the Fortune Cup.
Now, that person strode out of the darkness, exuding an aura of death. His eyes were black as the grave, face marked with the purple lines of a Dark Signer.


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