"My turn. Draw."
The one-winged demon acted.
"I also summon Power Annihilator in Attack Position."
[Power Annihilator, ATK 1800]
"And I’ll add this," he said with a nasty grin. "Continuous Spell: Power Spirit!"
A card flashed into his backrow in a wash of golden light.
"Power Spirit can be activated by paying 1000 LP."
[Demons’ LP 11,600 → 10,600]
"Now, my Attack Position monsters cannot be destroyed by battle against monsters whose ATK is lower by 1000 or less," he explained. "And Power Annihilator gains 1000 ATK when it battles a higher-ATK monster."
"In other words, you need 3800+ ATK to beat it," Jaden nodded. He’d seen this combo from Dark World Knight Zure.
"I set one and end."
Joey glanced at Kira, still curious.
He’d heard this guy was the King of Games and had been looking forward to some unbelievable plays—yet the man opened by passing...
But the opening rotation had come back around to him. Joey shelved the thought and focused on the duel.
"My turn—draw!
I activate the Spell Pot of Greed to draw two."
He scanned the opponents’ backrow.
Two set cards so far. No one can attack on Turn 1—it was likely they were holding attack-stoppers or counter-traps.
In that case...
"I activate the Spell: Hey, Trunade!!" Joey declared. "All set Spells/Traps on the field return to their owners’ hands!"
"What!?"
The two demons with set cards both paled. Their reactions made it obvious those were key counters.
But the gale rose, and both cards were whipped back to their owners’ hands without a chance to trigger.
"Tch."
The ram-head clicked his tongue at the trap in his hand.
In a team duel, by the time it came back to his turn to reset this thing, who knew how many players would act in between.
He shot a look at the last commander who hadn’t played yet.
Your turn to carry.
That demon nodded, thumping his chest: Don’t worry, big bro. I got this.
"With the backrow threat cleared," Joey said with a grin, "I Normal Summon Marauding Captain!"
[Marauding Captain, ATK 1100]
"I activate the Spell: Transmodify—send a monster on the field to the GY to Special Summon a monster from the Deck with the same Type and Attribute but Level +1.
I send Marauding Captain to the GY and Special Summon a Level 4 EARTH Warrior—
Come! Gearfried the Iron Knight!"
[Gearfried the Iron Knight, ATK 1800]
"Then I activate the Spell: Release Restraint! I tribute Gearfried the Iron Knight, cast off the Iron Knight’s armor, and unleash his true power—

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