"Yes, this will work. I don’t see any flaws in the construction. Now, a little tweak to the materials so that we won’t have any issues activating the more powerful wards as Legendary ones, and there we go.
Now, for the magic."
The whole tower lit up with bright white light, which then shifted to black, green, then red before settling back on white.
{Darklight Dungeon} Variable Difficulty, 5 or 10 participants.
That was all that you could see from the System when you looked at it, but Oak’s father nodded in satisfaction.
"There we go. It should be good for everyone up to Supreme Ranked. You can tell people it only goes up to Peak Immortal if you like, just to save some headaches, but it’ll be fine even with Supreme Ranked teams.
You’ll have to watch that exit condition, though.
The way that you set it, it will kick them out at the moment of death and put a healing spell on them. Only, if they suffer too much overkill, that spell won’t heal enough damage to bring them back to a survivable state, and it’s not resurrection. So, I implemented it with a two-minute timer.
If you remain unconscious at below one percent health for two minutes, it will kick you out.
That way groups that lose their cleric can still fight, and the cleric will be safely ejected from the trial."
Karl hadn’t thought of that.
"I use a similar runic set in the trial arena, and it ejects people in the middle of a skill, right at the moment of death. So, I thought that it would be fine in this one as well," he explained.
The dragon nodded. "I can see the logic. But the issue is that it’s in an instance. There is a bit of a delay in the activation, so it won’t interrupt an attack skill. Tossing corpses out of the dungeon might ruin your reputation if it happens when the healer is still inside."
Cara laughed at the thought. It would be a nightmare for groups that momentarily lost a member, or who had one with a rescue type skill that only kicked in after the point of "death". But they hadn’t thought of that when modelling it after the arena.
"Alright, we’ve got our dungeon, now it’s time to bring our guests. Karl, you promised something cool." Oak demanded.
Karl smiled as he raised one hand to the sky and activated the [Blessing of Skill] ability.
{Blessing of Skill} Creates one Random Skill. Cost varies based on Rarity. 1 Point for Common Skills, 5 for Rare Skills, 25 for Epic Skills, 50 for Artifact Grade Skills, 500 for Legendary Skills.
500 points vanished in an instant, and a pillar of divine light stretched from his extended hand to the heavens, reaching beyond the limits of the world’s atmosphere to light up space like a beacon before hitting the moon.
Then, the light spread, causing a fifty kilometre glowing patch of light that grew more intense as you approached the Darklight Host Guild House.
Finally, a thick leather tome appeared in Karl’s hands, and the light of the spell began to fade.
"Holy shit." Father Oak gasped.
"Legendary. That’s a Legendary skill," Leon agreed.

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