However, gamers did not buy into it.
Quite a good deal of them were disgusted by Rubik's actions, and they sold their game accounts and abandoned the game. The amount of monthly active users in this game's servers had also dropped from its original forty or so users—which was the most users they had—to the ten users they had now.
Even then, this was still Rubik's most profitable game.
Peter was worried that Rubik would do all the things they did again as they had managed to enjoy a small victory with their ploy from before.
"Galeforce" was his life's blood. He could not bear to suffer such a huge loss.
"The truth is, during the development of 'Galeforce', a few of our designers were contacted by Rubik's guys. They were willing to pay a high price to buy our concept, but the designers that I know have rejected them. But there might be those that I don't know about …"
After all, "Galeforce" was a PC-based RPG. Rubik Corporation announced that they were going to release a PC-based RPG too. It was too coincidental, so it would easily lead someone to think in that direction.
"Since the promotional materials have already been prepared, then release it all tomorrow." Kevan said, "Have the marketing department work extra shifts today. Begin implementing the marketing strategy tomorrow."
"Okay." Peter left with satisfaction.
After the office door closed, Kevan only leaned back into his chair and rubbed the bridge of his nose tiredly. He called his secretary through the internal telephone line. "Cancel any remaining work I have for the day. I'm tired, and I will be going home to rest."
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